The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
3641 | 2019-09-11 03:20:59 | 81.39 | 99% |
313 | 2019-03-16 03:23:52 | 53.36 | 98% |