Text race history for EdK (edk2000)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
3641 2019-09-11 03:20:59 81.39 99%
313 2019-03-16 03:23:52 53.36 98%