The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
10553 | 2020-04-21 22:06:32 | 86.17 | 99% |
4279 | 2020-02-18 12:08:55 | 75.23 | 98% |
3238 | 2020-02-13 15:45:20 | 73.77 | 98% |