The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
14334 | 2020-10-25 22:23:50 | 102.73 | 98% |
9754 | 2020-01-19 12:03:02 | 104.37 | 99% |
5055 | 2018-01-10 15:46:32 | 108.23 | 98% |