Text race history for Matthew (d3f1n3d)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
14334 2020-10-25 22:23:50 102.73 98%
9754 2020-01-19 12:03:02 104.37 99%
5055 2018-01-10 15:46:32 108.23 98%