Text race history for Jester (cypher_xd)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
61352 2020-10-26 02:41:17 42.15 97%
57135 2020-07-28 01:44:22 121.47 98%
52725 2020-07-04 01:54:31 130.67 98%
50544 2020-06-23 23:26:28 107.72 97%
46584 2020-06-04 01:17:21 104.60 96%
37233 2020-04-15 07:58:12 107.52 97%
34473 2020-03-30 22:28:23 78.62 97%
33722 2020-03-27 23:01:50 120.10 98%
31585 2020-03-07 06:53:34 136.05 100%
30114 2020-02-25 06:57:24 115.47 98%
28715 2020-02-01 23:29:17 116.23 98%
25450 2019-12-29 10:29:30 126.27 98%
13958 2019-08-16 17:16:21 101.18 98%
12214 2019-07-20 15:54:50 100.31 96%
10474 2019-06-12 02:22:36 100.82 96%