The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
61352 | 2020-10-26 02:41:17 | 42.15 | 97% |
57135 | 2020-07-28 01:44:22 | 121.47 | 98% |
52725 | 2020-07-04 01:54:31 | 130.67 | 98% |
50544 | 2020-06-23 23:26:28 | 107.72 | 97% |
46584 | 2020-06-04 01:17:21 | 104.60 | 96% |
37233 | 2020-04-15 07:58:12 | 107.52 | 97% |
34473 | 2020-03-30 22:28:23 | 78.62 | 97% |
33722 | 2020-03-27 23:01:50 | 120.10 | 98% |
31585 | 2020-03-07 06:53:34 | 136.05 | 100% |
30114 | 2020-02-25 06:57:24 | 115.47 | 98% |
28715 | 2020-02-01 23:29:17 | 116.23 | 98% |
25450 | 2019-12-29 10:29:30 | 126.27 | 98% |
13958 | 2019-08-16 17:16:21 | 101.18 | 98% |
12214 | 2019-07-20 15:54:50 | 100.31 | 96% |
10474 | 2019-06-12 02:22:36 | 100.82 | 96% |