The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
8201 | 2018-09-21 18:37:41 | 78.68 | 98% |
7640 | 2018-04-27 16:40:02 | 65.50 | 95% |
7466 | 2018-04-25 18:43:42 | 73.14 | 97% |
5288 | 2018-04-03 18:24:36 | 66.11 | 96% |
5161 | 2018-04-02 18:54:22 | 65.32 | 97% |
348 | 2018-01-26 20:36:17 | 54.94 | 96% |