Text race history for No (bambusnippel)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
11532 2019-10-07 20:10:53 85.11 97%
8904 2018-04-22 08:32:17 67.91 98%
7855 2018-03-27 16:11:49 86.74 100%
7700 2018-03-18 14:54:20 67.28 97%