The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 11532 | 2019-10-07 20:10:53 | 85.11 | 97% |
| 8904 | 2018-04-22 08:32:17 | 67.91 | 98% |
| 7855 | 2018-03-27 16:11:49 | 86.74 | 100% |
| 7700 | 2018-03-18 14:54:20 | 67.28 | 97% |