The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
38140 | 2020-12-04 14:42:26 | 67.84 | 96% |
30526 | 2020-08-27 02:31:24 | 76.54 | 99% |