Text race history for Abizer (abizern)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
38140 2020-12-04 14:42:26 67.84 96%
30526 2020-08-27 02:31:24 76.54 99%