The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1877 | 2020-02-19 17:12:38 | 60.40 | 97% |
1204 | 2019-11-21 09:59:29 | 56.23 | 98% |
736 | 2019-10-15 21:39:25 | 49.90 | 97% |