The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
16447 | 2018-12-21 22:50:17 | 149.45 | 100% |
13361 | 2018-10-15 15:07:40 | 135.53 | 100% |
9112 | 2018-08-01 01:14:39 | 137.27 | 100% |
9111 | 2018-08-01 01:14:11 | 133.18 | 100% |