The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1237 | 2018-05-18 22:57:52 | 78.25 | 97% |