One way to combat the horizon effect is to continue search when an otherwise terminal situation is judged to be particularly dynamic. Such heuristic continuation is sometimes called feedover.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 46750 | 2024-11-21 03:33:33 | 112.40 | 97.1% |
| 44936 | 2024-09-03 12:13:02 | 138.14 | 97.7% |
| 43650 | 2024-08-17 13:56:23 | 126.78 | 96.5% |
| 43606 | 2024-08-17 12:58:08 | 137.92 | 98.5% |
| 37191 | 2024-06-18 02:36:32 | 138.06 | 99.1% |
| 36088 | 2024-05-30 01:51:57 | 152.11 | 100% |
| 31183 | 2024-03-16 10:35:51 | 153.06 | 100% |
| 27928 | 2024-01-20 06:22:15 | 125.71 | 97.2% |
| 26823 | 2023-12-28 07:56:41 | 135.25 | 97.6% |
| 24705 | 2023-12-03 08:46:29 | 104.77 | 96.5% |
| 22763 | 2023-11-11 09:45:35 | 136.76 | 98.6% |
| 13450 | 2023-07-14 16:45:36 | 115.19 | 97.5% |
| 2603 | 2023-01-28 10:47:59 | 119.47 | 99% |
| 2054 | 2023-01-21 15:09:35 | 140.70 | 99% |