The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
30871 | 2019-07-12 14:32:24 | 96.50 | 98% |
29972 | 2019-03-21 20:40:16 | 96.23 | 98% |
26783 | 2018-07-30 17:23:02 | 106.64 | 99% |
24472 | 2018-06-20 22:52:16 | 83.89 | 96% |
24167 | 2018-06-15 19:07:52 | 89.81 | 97% |
22850 | 2018-05-23 18:47:05 | 101.03 | 99% |
18042 | 2017-11-25 02:10:54 | 77.38 | 96% |
17338 | 2017-11-23 05:42:53 | 93.14 | 99% |
10548 | 2017-04-21 01:32:44 | 78.54 | 94% |
9555 | 2017-02-19 21:03:33 | 81.88 | 95% |
9261 | 2017-02-01 05:29:20 | 78.78 | 93% |