The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
58123 | 2020-08-02 05:21:36 | 146.06 | 99% |
52178 | 2020-07-01 08:11:50 | 124.68 | 98% |
46739 | 2020-06-04 21:42:04 | 100.40 | 97% |
44005 | 2020-05-20 05:37:35 | 60.97 | 97% |
43815 | 2020-05-19 04:16:33 | 126.08 | 99% |
42885 | 2020-05-15 22:12:14 | 87.13 | 98% |
36872 | 2020-04-12 04:53:55 | 107.32 | 97% |
32416 | 2020-03-15 03:15:29 | 117.62 | 97% |
22510 | 2019-11-25 15:01:29 | 116.82 | 96% |
22110 | 2019-11-23 04:41:37 | 121.95 | 99% |
4082 | 2019-03-06 12:46:20 | 116.02 | 97% |
3755 | 2019-02-05 04:20:44 | 121.73 | 98% |