The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
15442 | 2018-08-12 01:15:26 | 141.45 | 97.6% |
11012 | 2018-03-03 01:46:37 | 145.68 | 98% |
1121 | 2017-05-12 16:40:37 | 108.36 | 91% |
898 | 2017-04-30 21:41:18 | 99.76 | 89% |
417 | 2017-04-16 21:32:20 | 115.70 | 95% |
359 | 2017-04-07 15:52:10 | 98.34 | 90% |
337 | 2017-04-06 16:35:58 | 106.06 | 92% |