The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
| Game | Time | WPM | Accuracy | 
|---|---|---|---|
| 38 | 2020-04-04 19:05:31 | 109.84 | 97% |