The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 6559 | 2020-01-20 02:53:13 | 114.53 | 99% |