The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 8651 | 2020-10-28 19:43:09 | 64.64 | 97% |
| 3900 | 2020-07-23 13:08:37 | 72.34 | 97% |