The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
2107 | 2019-08-26 02:46:19 | 91.09 | 98% |
1906 | 2019-02-07 04:24:09 | 102.17 | 99% |