The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
4608 | 2019-11-12 02:29:53 | 54.37 | 97% |
4399 | 2019-11-06 14:18:56 | 49.85 | 97% |
762 | 2019-07-28 23:04:43 | 46.73 | 95% |
671 | 2019-07-26 13:19:42 | 52.17 | 96% |