The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
6651 | 2017-06-03 08:01:43 | 131.99 | 95% |
5509 | 2017-02-11 04:29:24 | 135.98 | 98% |