The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
10745 | 2020-09-04 06:44:11 | 97.52 | 98% |
7064 | 2019-01-06 13:30:08 | 100.53 | 99% |
4869 | 2018-07-27 06:08:06 | 93.15 | 99% |
4363 | 2018-07-12 15:08:22 | 87.19 | 98% |
3807 | 2018-06-22 14:19:21 | 94.14 | 99% |