The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
937 | 2018-10-23 07:29:16 | 65.94 | 94% |
705 | 2018-10-13 13:06:49 | 77.40 | 95% |