The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
2871 | 2018-05-07 23:03:42 | 99.52 | 98% |
2537 | 2017-06-21 19:23:03 | 86.92 | 96% |