The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 4430 | 2020-09-22 16:27:06 | 51.55 | 96% |
| 4132 | 2020-09-10 14:03:08 | 85.56 | 97% |