The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3256 | 2020-11-08 05:56:59 | 133.11 | 99% |
2339 | 2020-10-26 00:40:05 | 128.05 | 99% |
1646 | 2020-02-21 09:54:26 | 108.38 | 98% |