The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
58881 | 2020-08-06 09:23:49 | 98.01 | 97% |
54472 | 2020-07-12 00:13:59 | 121.34 | 98% |
50865 | 2020-06-25 05:05:03 | 126.90 | 98% |
48242 | 2020-06-12 10:38:35 | 105.49 | 98% |
46777 | 2020-06-04 22:20:20 | 116.88 | 98% |
45958 | 2020-05-31 21:51:37 | 132.53 | 99% |
37046 | 2020-04-14 08:08:14 | 121.25 | 99% |
29506 | 2020-02-16 10:39:25 | 130.83 | 99% |
26642 | 2020-01-03 08:55:55 | 128.94 | 99% |
25267 | 2019-12-28 09:18:12 | 107.57 | 98% |
24173 | 2019-12-13 14:18:35 | 125.36 | 99% |
23983 | 2019-12-11 11:41:25 | 126.72 | 98% |
22517 | 2019-11-26 11:40:56 | 122.06 | 98% |
20009 | 2019-11-01 13:17:00 | 52.22 | 97% |
18119 | 2019-10-15 10:54:24 | 108.85 | 98% |
16690 | 2019-09-15 10:33:46 | 93.63 | 95% |
8347 | 2019-05-12 12:58:08 | 98.15 | 97% |
8233 | 2019-05-10 14:44:27 | 124.11 | 99% |
7877 | 2019-05-04 11:44:44 | 93.25 | 97% |
3400 | 2019-01-30 12:29:27 | 104.12 | 97% |
1496 | 2018-12-16 11:15:05 | 113.46 | 98% |