The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
11250 | 2018-02-23 15:50:05 | 119.28 | 99% |
6316 | 2017-10-26 19:53:01 | 132.80 | 100% |
5114 | 2017-10-22 23:59:56 | 120.98 | 98% |
954 | 2017-07-11 00:29:14 | 84.91 | 99% |
703 | 2017-07-10 16:23:46 | 123.82 | 98% |