The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3357 | 2019-08-05 13:14:54 | 70.21 | 97% |
1176 | 2017-07-16 11:07:38 | 58.03 | 94% |
633 | 2017-06-30 14:42:13 | 61.15 | 94% |