The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
34869 | 2020-10-24 16:24:52 | 77.98 | 98% |
32293 | 2020-09-25 15:48:20 | 76.05 | 99% |
29538 | 2020-08-13 18:14:04 | 79.72 | 99% |
28154 | 2020-06-28 18:22:11 | 72.39 | 98% |
26600 | 2019-09-21 10:00:54 | 71.29 | 98% |
22306 | 2019-03-29 20:50:02 | 73.30 | 97% |
22200 | 2019-03-29 17:46:14 | 80.56 | 99% |
19340 | 2018-11-26 02:25:43 | 67.65 | 96% |
18863 | 2018-11-24 14:15:45 | 77.44 | 99% |
17775 | 2018-11-20 00:43:58 | 67.40 | 97% |
15630 | 2017-02-18 19:11:02 | 69.78 | 94% |