The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 2353 | 2019-07-15 10:38:52 | 46.26 | 95% |