The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
720 | 2017-08-26 03:46:00 | 65.12 | 93% |
665 | 2017-08-04 08:53:49 | 61.49 | 95% |
199 | 2017-06-14 16:47:11 | 56.97 | 93% |