Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating.
Game | Time | WPM | Accuracy |
---|---|---|---|
1405 | 2010-11-11 17:32:35 | 33.21 | |
1382 | 2010-11-05 16:01:41 | 29.19 | |
978 | 2010-08-16 17:14:27 | 35.34 | |
542 | 2010-05-04 16:39:06 | 29.14 | |
500 | 2009-12-21 23:28:21 | 18.70 |