Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 502 | 2010-04-22 10:43:27 | 38.60 | |
| 283 | 2010-03-15 16:57:22 | 29.33 | |
| 177 | 2010-03-06 12:23:15 | 22.87 | |
| 91 | 2010-02-28 16:02:46 | 22.31 |