Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 382 | 2008-12-06 06:11:21 | 54.89 | |
| 342 | 2008-12-04 10:20:48 | 59.01 | |
| 244 | 2008-11-26 09:36:18 | 54.13 | |
| 240 | 2008-11-25 11:11:50 | 51.91 |