Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1079 | 2013-04-27 05:50:40 | 88.08 | 97% |
687 | 2012-10-16 22:07:00 | 63.75 | 93% |
674 | 2012-10-12 20:09:07 | 66.66 | 94% |
153 | 2012-07-17 11:51:19 | 41.66 | 94% |
54 | 2012-07-13 09:04:18 | 42.57 | 97% |