Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
9078 | 2019-01-28 20:09:54 | 79.21 | 95% |
6436 | 2016-09-02 20:05:00 | 59.45 | 84% |
5155 | 2016-02-02 18:03:44 | 66.21 | 88% |
4589 | 2015-12-07 15:54:49 | 84.46 | 97% |
3557 | 2015-08-18 21:44:27 | 73.62 | 95% |
2891 | 2015-07-06 17:18:25 | 71.02 | 90% |
2669 | 2015-06-27 13:13:49 | 66.83 | 90% |
2561 | 2015-06-09 14:42:35 | 66.92 | 88% |
2307 | 2015-05-30 13:58:15 | 71.51 | 91% |
1674 | 2015-04-17 15:53:28 | 67.54 | 91% |
1672 | 2015-04-17 15:51:26 | 57.02 | 91% |
1119 | 2013-09-19 20:03:01 | 54.24 | 89% |
721 | 2010-11-23 12:22:16 | 48.22 | |
637 | 2010-07-28 21:33:49 | 46.25 | |
504 | 2009-11-03 17:13:12 | 48.74 | |
375 | 2009-05-12 18:43:14 | 38.36 | |
361 | 2009-03-14 18:20:03 | 47.15 | |
301 | 2008-11-30 18:04:32 | 39.34 |