Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3508 | 2014-11-20 05:27:25 | 102.56 | 95% |
3036 | 2014-02-13 08:22:42 | 93.96 | 91% |
2885 | 2014-01-16 07:32:06 | 99.28 | 93% |
2715 | 2013-12-06 03:45:57 | 118.96 | 98% |
2547 | 2013-11-19 03:47:06 | 101.95 | 92% |
2424 | 2013-10-02 14:43:46 | 96.84 | 93% |
2400 | 2013-10-02 03:47:14 | 104.71 | 96% |
1946 | 2013-07-18 07:55:48 | 99.26 | 96% |
1876 | 2013-07-11 08:17:08 | 98.54 | 93% |
733 | 2012-02-25 09:33:39 | 83.27 | 95% |
161 | 2011-08-12 14:59:55 | 74.52 | 94% |