Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
802 | 2011-06-21 21:34:50 | 90.65 | 95% |
728 | 2011-06-13 04:58:56 | 89.28 | 99% |
467 | 2011-06-01 05:01:43 | 81.88 | 94% |
341 | 2011-05-21 00:21:52 | 78.62 | 96% |
88 | 2011-05-14 02:47:29 | 67.01 | 93% |