Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1407 | 2009-05-16 10:52:27 | 87.42 | |
944 | 2009-05-05 11:09:37 | 68.77 | |
889 | 2009-04-24 14:42:33 | 66.06 | |
553 | 2009-04-07 13:41:16 | 68.80 | |
111 | 2009-03-21 10:19:27 | 56.20 |