Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1271 | 2011-07-26 09:05:44 | 51.32 | 92% |
1057 | 2011-06-24 00:14:45 | 42.50 | 89% |
880 | 2011-06-01 00:37:06 | 42.71 | 91% |
596 | 2011-05-01 22:03:35 | 50.79 | |
294 | 2008-11-10 10:16:21 | 36.72 |