Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1086 | 2013-07-03 03:20:21 | 106.97 | 96% |
| 950 | 2011-08-04 02:41:38 | 83.50 | 93% |
| 769 | 2011-07-20 06:19:47 | 93.90 | 94% |