Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1927 | 2014-02-23 05:35:57 | 119.92 | 99% |
1773 | 2013-12-19 20:38:21 | 92.66 | 92% |
1558 | 2013-09-11 01:20:48 | 99.23 | 96% |
1461 | 2013-08-31 20:07:48 | 111.35 | 99% |
1395 | 2013-08-22 22:56:31 | 105.21 | 95% |
711 | 2013-06-26 18:35:04 | 89.97 | 92% |
623 | 2013-04-29 03:57:54 | 92.55 | 95% |
576 | 2013-04-28 20:07:17 | 102.85 | 95% |
486 | 2013-04-28 02:19:56 | 104.12 | 97% |
456 | 2013-04-27 23:48:49 | 93.98 | 95% |
375 | 2013-04-27 03:49:10 | 94.87 | 96% |
307 | 2013-04-26 04:25:05 | 80.80 | 94% |