Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 2836 | 2011-04-22 08:39:02 | 105.59 | |
| 2824 | 2011-04-21 19:11:11 | 104.86 | |
| 2431 | 2011-04-14 22:59:50 | 114.74 | |
| 2407 | 2011-04-14 22:40:20 | 106.17 | |
| 2239 | 2011-04-12 23:35:26 | 122.56 | |
| 2233 | 2011-04-12 23:31:05 | 121.58 | |
| 1946 | 2011-04-08 15:57:29 | 104.21 | |
| 1594 | 2011-03-31 10:47:43 | 114.06 | |
| 1368 | 2011-03-30 10:34:49 | 105.11 | |
| 1333 | 2011-03-30 10:04:10 | 97.60 | |
| 1303 | 2011-03-28 09:09:38 | 96.95 | |
| 1210 | 2011-03-26 11:04:59 | 105.86 | |
| 625 | 2011-03-21 22:11:44 | 105.09 | |
| 465 | 2011-03-20 10:52:02 | 97.80 | |
| 401 | 2011-03-18 00:32:33 | 104.27 |