Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4298 | 2014-08-13 00:36:00 | 75.19 | 85% |
4261 | 2014-06-20 01:51:40 | 106.75 | 97% |
4102 | 2014-02-19 08:34:05 | 106.55 | 98% |
4058 | 2014-01-12 00:09:59 | 95.10 | 98% |
3447 | 2013-02-15 05:15:37 | 108.06 | 98% |
3153 | 2013-01-05 19:44:14 | 92.80 | 96% |
3083 | 2012-12-26 16:23:38 | 94.09 | 95% |
3022 | 2012-12-24 20:21:56 | 109.67 | 95% |
2150 | 2011-05-14 21:14:54 | 106.99 | 99% |
673 | 2009-08-30 23:39:58 | 77.81 | |
284 | 2009-08-22 22:14:14 | 87.17 | |
176 | 2009-08-20 05:16:09 | 83.86 | |
8 | 2009-08-17 21:51:50 | 67.64 |