Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
977 | 2012-04-09 14:13:34 | 59.25 | 92% |
905 | 2012-04-09 11:52:21 | 54.12 | 91% |
625 | 2012-04-03 13:44:46 | 55.09 | 95% |