Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1183 | 2014-04-06 20:43:08 | 87.37 | 92% |
1133 | 2012-06-30 23:21:53 | 84.65 | 92% |
466 | 2009-08-27 18:47:56 | 68.66 | |
426 | 2009-08-27 16:38:39 | 71.90 | |
202 | 2009-07-25 01:19:41 | 77.71 |