Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
659 | 2011-06-13 10:59:53 | 60.94 | 94% |
520 | 2011-06-02 16:28:59 | 48.87 | 89% |
55 | 2009-05-10 00:54:43 | 45.13 |