Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2466 | 2015-01-23 02:36:57 | 55.82 | 95% |
2321 | 2014-07-10 09:37:23 | 53.02 | 99% |
1744 | 2013-04-29 06:56:49 | 43.53 | 96% |
1512 | 2013-03-08 01:43:20 | 48.93 | 97% |
1191 | 2013-01-08 03:52:31 | 42.56 | 94% |
1090 | 2013-01-03 01:57:21 | 43.87 | 97% |
1066 | 2013-01-02 07:18:06 | 37.09 | 99% |
6 | 2012-11-16 15:36:50 | 35.41 | 98% |