Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1859 | 2009-10-12 04:03:25 | 52.06 | |
1729 | 2009-10-03 06:48:57 | 56.68 | |
1565 | 2009-07-30 12:58:13 | 64.23 | |
358 | 2009-03-14 07:11:32 | 63.53 | |
62 | 2009-02-13 13:34:08 | 55.09 |