Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
371 | 2011-11-25 17:27:26 | 26.37 | 93% |
286 | 2011-11-19 11:48:39 | 26.69 | 90% |
261 | 2011-11-16 18:09:09 | 24.39 | 92% |
31 | 2011-10-26 17:16:39 | 14.06 | 89% |